V.A.T.S. You can get power armor training and star paladin cross EARLY so that may help. And the Blackhawk? STMUSMG with Robotics Expert and all of the perks mentioned previously (w/ exception of Pyromaniac) makes this baby a powerful small arm against machines, such as Sentry Bots and Mr. Gutsys. A - 5 +4 LK, +1 CH, +5 AP, +10 Small Guns, +10 Speech, +42 DR, Please Dont edit the names Thanks Major Tom had learned to find ways to get attention or most any thing else his monkey heart desired, if not by charm, then by distraction and a quick, stealthy, monkey paw. 'Did he fire six shots or only five?' The combat shotgun is a small gun in Fallout 3. Getting too close to an enemy is assuredly risky in Fallout 3. Thirdly, science skill books have infinite spawns, I dont see much reason to invest in these areas. Some players tend to misunderstand this perk's capability and function, and I'm here to explain how it works. Level 3: Intense Training. You could be straight away from beginning not exactly smart brawler with low speech and high repair as well as decent son or doughter of your dad with tagged speech and science and no combat skill. Charisma is low, so tagging Speech gives it a decent starting place. LV5 Comprehension, Best taken early as possible to get as much out of books as you can. Ignores Triggering of Mines and Damage of floor based traps. Well Rounded Fighter, Ranger battle armor I use the Gauss Rifle in place of a sniper weapon, as it does 2.5 times more damage than the Victory rifle, and still has the knock down effect. In the US space program, the first ever monkey astronaut was a Rhesus Monkey named Albert. Intense Training on endurance After you shut them down, you can crouch down and nail them with your fist to land Sneak Criticals, netting you XP. This is another one of those Damage Resistance perks. Who needs bullets when you can punch everything into submission. Strength 6 Get Endurance high, and have at least 4 Strength for all three levels of the Iron Fist perk. Level 19: Paralyzing Palm or Concentrated Fire. Then, consume to regain health! E - Endurance - 9 - Bobble Head. Well, do ya, punk? I would suggest Child at Heart or Entomologist. Energy Weapons:7 So, yes, the slashes are intended to mean either/or, butreally I want players who to use whatever they want, or at least a variety of weapons at their disposal. You will like a weakenesses of this character same as strengths. Must Have. You can complete most side missions in the game with a high investment in speech and profession skills like Science or Repair. You may want extra points in Strength so you can worry less about inventory management, and more points in Intelligence to raise your skills. Major Tom being over enthused by the Monkey liberation, lusts to see more of this brave new world. Note that my build is very low in charisma and Intelligence, reason is simply being that, speech is a skill that you can ignore as you can save and load as many times as you want till you earn a speech success for Fallout 3. Ready for your new toys? Level 4: EDUCATED. You can combine power armor with many types of weapons, including large weapons, melee weapons, and energy guns, for an optimal build. Its worth it! Like other Fallout role playing games in the franchise Fallout 3 features a SPECIAL and skills system to help you build your ideal character for combat, quests and NPC encounters. The Railway Rifle weapon is affected by the Small Guns skill, so make sure to upgrade this stat regularly. You're browsing the GameFAQs Message Boards as a guest. There is a lot of flexibility in perks at levels 2, 3, 8, 9, 18, and 19. is nice in general, but might have limited usefulness with the number of Rad-X and Radaway available. As you can guess, I enjoy lighting things on fire, so I chose the Rapid Torch Flamer for it's increased damage over the normal Flamer. Play the game as normal, taking Comprehension or Educated as soon as possible, until you hit level 30. DarkEternal (talk) 06:26, May 14, 2014 (UTC), Winterized T-51b power helmetChinese stealth armor (I always carry this or change into it to steal stuff or when I need a sneak attack). Note: While wearing the above equipment, every stat will be raised to 10, excluding Intelligence. +50% damage with any weapon using fire. There should be a dead guy in that room so search him get the book leave and go back to megaton wait 73 hours repeat for another book The main reasons you shouldnt go to these places are: 1. Regarding perks, Size Matters, Toughness, Bloody Mess, Demolition Expert, and Strong Back are good choices. Also note that The Pitt expansion allows you to have an extra 3% DR, which I have not included, (*) This is only advantageous with Female Characters. A scavenger play style is someone who has a high repair skill and high small guns skill. This will result in a character with 100 in every skill in the game and a perfect 10 in all SPECIAL stats. Sign Off Tuskani:). Level 23: Silent Running. ), Small guns (POP POP POP!! Dmg/proj. However if you don't have the 60+ medicine and 60+ Science feel free to take the Law Bringer Perk. )shalebridge is one of the most glitchy places ever and the only place to get infinite copys of big books of science from an ant researcher.The only way to get infinite books is enter shalebridge tunnels with a laer pistol and sneak attack all the ants. Remember to aim for the head! Level 24: Your choice. My LK is at 10), Tag Skills: Energy Weapons, Medicine, Science, Dream Crusher or Survival Expert (Junior Survivor / Survival Guru). Just wanted to share: Veteran Slaver and Mercenary. Do an added 25% damage to robots. one little mistake, perception would be 9. not sure if its important enough, but if you really want it completely maxed out you could always to out pyro or paralyzing palm. DPS (reload) Nonetheless, this kind of character could be good or could be bad, it's solely on player's choice what kind of combat will this character use and what path he or she will follow, however it is suggested to focus from the beginning on improving important skills and perks required for survival. Although the options available may seem limited by today's standards, there's always a different way to play. For instance, I try to get to 50 Sneak right away for Silent Running and then I prepare for Cyborg by pumping some points into Medicine and Science. Players using this build should have an affinity for exploring all the odd and out-of-the-way locations in the wasteland searching for things of high value and use. So Subscribe!VID. Works extremely well when your followers are distracting robotic enemies. Your critical's do 50% more damage now. I usually have plenty of stims. Foils mines and traps, giving you a respite from those. A cowboy hat and duster will do nicely. Mysterious Stranger (10): First of all, it happens too infrequently, and secondly I don't need his help, I kill stuff just fine, thank you. The myriad weapons that can go "boom" in Fallout 3 are extensive. If you take this build to high levels, Grim Reaper's Spirit is a must as it refunds all of your action points on kill, meaning you can fire your weapon practically forever in this state. Similar to the previous entry, this archetype is all about getting close to one's enemies. The Lucky 8-ball, Ranger battle armor and Lucky shades will each increase Luck by 1. Yes it is possible to get to Rivet City to obtain the IN Bobblehead at level 2. These weapons come in handy on three separate occasions. With this build It's meant to focus on four major things really Small Guns, Sneak, Barter, and Speech. This play style is based on finding, repairing, and selling (or collecting) weapons and armor. I removed Swift Learner for convenience; so that I have the bobblehead available to me for achieving 10 Strength after acquiring Almost Perfect. An extra 5% for critical hits may not seem like much, but its a nice bonus to have. Head back up to the bar and watch the exchange between Burke and the Sheriff, afterwards Burke will shoot the Sheriff in the back and you can then kill Burke and loot both bodies (gaining the Sheriff's house key). Collect all the Bobbleheads whenever and collect all the skill books whenever. Can sell fingers for caps and good karma. Fallout 3's popularity remains strong even today. Scan this QR code to download the app now. If it takes more than one head-shot to kill something, then you want to make sure every shot hits (and counts), so take this perk. The T-65 Power Armor provides the absolute highest amount of damage resistances as possible, but also costs a fortune in Gold Bullion to purchase all the plans, so once again, use what you can. --TheMagnus 08:57, 15 July 2009 (UTC)Yeah its mainly for my build's background story which ill add once im finished HELL YES!!! Enemies can't retaliate since they can't see you. T-60, X-01, and Ultracite Power Armors are quite easy to come across . Sneak up, disable, kill, & loot. Most shotgun builds have a shared core of their perk cards and equipment that is then added on and iterated upon to match the build's focus and your playstyle. Requirements Get your Small Guns or your Big Guns stats to 100 as fast as you can to deal additional damage. The, Remember to collect books as necessary, wait until after level 30 to get, Another goal for you as soon as you feel up to completing it, is to collect all the skill, I'm one of those people that likes to exploit whatever I can. Sep 24, 2015 @ 3:30am Looking for a good Big Gun's build I understand in GOTY Edition you can pretty much be anything. At the end of the tunnel theres some big ants that are hostile kill them but DONT search their bodys as the glitch wont work. At level 20, I only ever took damage from traps/mines, which is why I went back and rebuilt using Light Step. Pyromaniac (12): If you want to use the Shishkabab instead of Jingwei's, this would be something to consider, otherwise why? +50% damage on criticals, and by now they are all criticals. Higher Ammo Quantity loots in containers, Great early to late game perk, Saves you caps on ammo expenses. Major Tom was good at games, even better than his father, and Lieutenant Albert was the first Monkey, "Flying Folk" to ever play the "Flying games". Makes more weapons capable of 1-hit kills. Suggested difficulty for this style of gameplay is probably hard, if you're okay with artificial bonuses to either side. Old Weathered Gunslinger come to cleanse the world of Evil, Leads Typically Charon in a Regulator duster with the Reservist Rifle at a Distance or Close and Dogmeat or Dogmeats Puppy, Jingwei's shockswordRailway rifleVictory rifleTerrible Shotgun, Super-Soldier, results of a U.S. government project. Well, to tell you the truth, in all this excitement I kind of lost track myself. Good to have in combination with the level 20 perk. Players must ask themselves, justwhat kind of character do they want to be? Excellent perk choices consist of Silent Running, Thief, Finesse, Mister Sandman, Light Step, and Infiltrator. However, just because most characters don't use this weapon type doesn't mean it isn't powerful. https://fallout.fandom.com/wiki/File:Wpn_shotguncombat_fire_2d.ogg, https://fallout.fandom.com/wiki/File:Wpn_shotguncombat_reload.ogg, https://fallout.fandom.com/wiki/File:Wpn_shotguncombat_jam.ogg, Do Not Sell or Share My Personal Information, For an overview of combat shotgun models, see, - Damage per attack (damage per projectile), - Durability (number of attacks before breaking). I thought of taking Lady Killer/Black Widow earlier on so that I have room for other perks. Other I'm always looking for suggestions to improve it. I'm just curious if anyone has bothered to write down their characters info to share with others. I just never use them in VATS. Here, I wanted players to feel they had choices for a wide selection of useful firearms and melee weapons, as well as unarmed weapons, and not be geared to one thing. Robotics Expert, while it gives you additional damage boost to robots, gives you the option to manually shut them down while undetected. This build works perfectly throughout the levels without need for more SPECIAL points. Adds 25 points to V.A.T.S. As far as weapons are concerned, carry a mix of plasma and laser to be more flexible. Bloody Mess, however, is just a fun perk to have! You notice we're picking a low level perk. accuracy. Although there's not too much opportunity to role-play as a Samurai during dialogue, the equipment will make you feel just like a Samurai while exploring the Capital Wasteland. Well, it requires some assembly first. If the player agrees this will start the quest " Monkey Messiah " Note: This can only be accomplished if done before the final terminal is set to trigger the self distruct or the player would surely be caught in the distruction. My ultimate guide to an unarmed/melee build. The enemy AI will begin to ignore your very presence as you stab them in the back with critically enhanced weapons. While an explosive that packs a lot of punch sounds nice, Nuka grenades are more damaging. Build. Collect the remaining Bobbleheads. attempt to advance the main quest/story line. A stealthy character build will allow the player to move through the environment undetected and bypass security measures such as locks and traps. Must have, higher accuracy in V.A.T.S. +10% damage to Males, dialogue choices that bypass difficult speech challenges. Meaning, you won't have much occasion to come across robots or insects. Major Tom will never engage in any form of combat. Tag Medicine, Repair, Lockpick. Add perks like Life Giver or Toughness to get even more damage resistance. LV2 Gun Nut (1) Start out with the Gun Nut Perk's to get a nice base of Repair and Small Guns considering you will spend a lot of time repairing things such as armour and weapons to sell. I didn't mean take a second level of swift learner. Tertiary skills are the skills you couldn't possibly care less about- Barter, Science, and Unarmed. Did you forget to level up a skill, take this if you did. '' Major Tom Or "Sneaky, sneaky'' Major Tom, "Look, a shadow !'' It is entirely possible to reach Level 30 before starting the Following in His Footsteps quest. The bonuses that come with Intelligence, Charisma and Perception are not that powerful, so I have not tried to maximize these. The Power Fist counts as an unarmed weapon, meaning its high base damage is modified by your high Unarmed skill. In case there are questions about my builds having low intelligence, I've done some research into why, Skill Formula: 2+(Stat*2)+RoundUp(Luck/2). As far as evil actions go, cannibalism is at the top of the list in Fallout 3. A little bit challenging, since you don't really need, 50 of each shouldn't be a big deal, I suggest switching to primarily Energy Weapons after. Upon leaving the vault head straight for Rivet City to claim the Intelligencebobblehead, which raises intelligence to 10. Don't report space monkey's status as "Charming" Project Lead. Reservist's rifle Especially with albino radscorpions from BS. This is if you use a lot of ammunition and feel the need for it. Level 7: Gun Slinger. UPDATE2: Also, Swift Learner has been taken from the build and replaced with Intense Training. Though, by level 29 you'll probably want to have taken. Ammo type Really you just wanna go in with a fatman blasting people dont you? Chester is supposed to be a neutral, cool looking character. Yeah its written all over your face J. now in order to get the perfect character you will need a SPECIAL of: stats to 9. As long as you follow the perk suggestions every level, you'll never have to worry about your S.P.E.C.I.A.L. Here is a link to it on the 106 character creator: http://vault106.com/characters/Chester Bobbleheads until after this perk is taken (which can be a significant handicap through most of the game), he or she can achieve perfect-10 stats by the end. Gotta love 100% stealth crits from long range to the head! Fallout 3 doesn't have to be all about violence. Major Tom would leave the player with a broken heart and a lasting distrust of most all "Human Folk". For an example, if its from afar, Charon would lob a grenade or fire missiles using. You can farm quests or enemies to reach this level if you want to rush this. And no worries about your English. Since Small Guns is your primary combat skill you often have weapons such as the .44 Magnum or the 10mm Pistol, this adds to their V.A.T.S. Radiation Resistance (8): 25% additional rad. Rad Regeneration (Wasteland Survival Guide), Just make sure you have more than 400 rads at all times to makes sure this works. It's just I do STILL need to put these SPECIAL points somewhere at the beginning, so for this kind of build that I'm planning where should I put them? res. Players using this style will find sneak, lockpick, and science skills particularly useful. Mysterious Stranger can be useful, but due to its inherently random nature, it doesn't directly make the player more efficient at killing. When you're using this build, firearms are strictly reserved for landing Sneak Criticals on enemies or fighting multiple hostiles. THIS IS A MUST. can gain you additional followers; however they are just not necessary. All findings listed as favorable. Note: If addicted Major Tom will regularly steal from the player to feed his addiction until he is cured. You also may want to put a few points into endurance and agility so you will have a high big/small guns skill. The Power Fist is a useful weapon for this build too. Obviously, increasing the Unarmed stat with every level-up is vital. Necessary skills include: First, players need to look the part of a gunslinger. Though, you miss out on the advantages of this perk - 10% damage to males, along with some funny/useful dialog options.

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